Some Common Methods to Increase Run Rate In Cricket Match

Daily Mail Sports

1. Batting first

 The batting team should always bat first in any cricket match. This is because they are the ones who have the best chance of winning the game. They have the advantage of scoring runs before their opponents can score runs. So, if you want to win a cricket match, then you should always bat first.

 2. Bowling first

 If you are bowling first, then you should bowl the most overs possible. This will give your opponent less time to score runs. So, you should try to bowl as many balls as possible.

 3. Fielding first

 Fielding first means that you should field the ball at the batsman. This gives you the opportunity to stop the batsmen from scoring runs. So, if your opponent is fielding first, then you should try to hit the ball hard.

 4. Keeping wicket

 Keeping wicket means that you should stand behind the stumps. This will help you to catch the ball if it comes towards you. So, if you are keeping wicket, then you should move around a little bit.

5. Run Rate

 Run rate is defined as the number of runs scored divided by the number of overs completed. A team scoring 200 runs should have a higher run rate than a team scoring 100 runs. It is calculated using the following formula:

 Total Runs  Number of Overs + Extras + Boundary Breaks / Total No. of Overs

 6. Batting Average

 Batting average is a commonly used measure of batting performance. The batting average is calculated using the formula 1/runs batted in.

 7. Strike Rate

 Strike rate measures the frequency at which a batsman makes contact with the ball and scores runs.

8. Batting Power play

 Power plays generally give the batting team a chance to score runs at their optimum pace and take advantage of any mistakes from the bowling side. There are two types of power plays; full and partial. A full power play gives both teams 15 overs between innings, while a partial power play gives only 12 overs per team. Full power plays are often used in Test matches, where they are known as Super Overs, while partial power plays are usually used in One Day Internationals or Twenty-20 internationals.

 9. Bowling Power play

 Bowling power plays allow bowlers to control the flow of play by reducing the number of balls bowled per over, usually down to 4 balls instead of 6. This allows spinners to dominate play and slow down batsmen without having to risk being hit for sixes. When using a bowling power play, a team gets 10 fewer balls to score their runs and the opposition gets a shorter time to bat. Full bowling power plays tend to be used in Tests and One Day Internationals, while partial bowling power plays are used in T-20 internationals.

 10. Extras

 Extras are extra balls granted to the fielding team in order to stop the game running away from them. They may be awarded when the fielding side needs 30+ runs but has less than 20 overs left, or to save a wicket. They can also be granted after a certain number of overs to add some excitement to the match by ensuring that no runs are scored.

 11. Fielding Changes

 Fielding changes are special rules which change the shape of the pitch. Usually a fielding change will occur in response to an injury to a fielder, or in extreme cases when a player is badly missed. Commonly used field changes include moving the goalposts backwards, removing one corner of the boundary fence, or adding a new target to the goalposts.

12. Batting first

 If possible, batting first should be preferred for a team that is struggling to score runs. This gives the batsmen ample time to settle down and play their strokes. However, this is only applicable for a game with low scoring rates. As soon as the bowlers begin to attack, they should be put under pressure.

 13. Bowling first

 Bowling first is ideal for a team whose run rate is already above average but needs some support from its bowlers. Once again, bowling first is suitable for a lower scoring game. While this strategy works wonders, it is best used once the opposition batsmen are settled.

 14. DRS

 The Decision Review System (DRS) gives umpires the authority to review decisions that were incorrect. When a fielder catches a ball cleanly and then drops it while running between wickets, he can be awarded a catch. However, when the bowler bowls, the umpire cannot award him a caught behind. Instead, the umpire can request a review after the decision was called wrong.

 15. Fielding

 Fielding mistakes lead to dismissals. A direct hit can result in wides being given out. An overthrow can result in a run out. And a leg bye can result in a single running through extra cover. The fielding coach must work hard to prevent these errors.

16. Batting first

 This method is used when the batting team is expected to score at least 250 runs in the allotted overs. This is usually done before lunch after both teams have completed their innings. Generally, this would mean the fast bowlers would be rested until later.

 17. Spin bowling

 Spin bowling is commonly known as reverse swing bowling. When spinners throw the ball at different speeds, they create varying amounts of turn and lift. This makes the ball curve in various directions. Reverse swing is achieved when the ball spins towards the batsman and gets faster while moving forwards. This causes the ball to dip under the bat and hit the stumps.

 18. Bowling a maiden over

 A maiden refers to a bowler who has not taken any wickets in his/her previous matches. A team may decide to bowl a maiden over to rest its bowlers and save their best players for the remaining overs.

 19. Fielding

 Fielding is the act of preventing the scoring of runs from occurring by catching a ball coming down the ground. The fielding team tries to prevent catches being taken on the boundary line by placing themselves in positions where balls are likely to pass through gaps between fielders. Fielding is usually done when the team is chasing large scores and the opposition captain decides to declare the innings early.

20. Batting First

 When chasing score, the batsman should bat first. The best batsmen always think before they play their shots. They try to stay in front of the ball and wait till the bowler releases his ball. This is called 'blocking' and it is one of the most effective batting techniques.

 21. Dummy Run

 Dummy runs are used to stop the bowling attack from getting momentum. When you are facing pressure from the opposition team, you can block the ball and throw it back to the wicketkeeper. He will then throw the ball back at the bowler who will then bowl again to the same batsman. There are many variations of dummy run. One example is when you want to distract the bowler while he is waiting for the ball to bounce. The batsman can fake a shot and throw the ball towards the fielders. This would force the bowler to change his line and length of the ball. A different variation is when you throw the ball to the fielder at the point where the bowler expects him to throw the ball back. Even though this technique looks simple, it works very well.

 22. Reverse Sweep

 The reverse sweep is one of the oldest batting strokes known to man. It was practiced by all forms of batsmen. This stroke involves swinging the bat backwards. Many great Indian Test cricketers were master of the reverse sweep. Sachin Tendulkar, Rahul Dravid, Virender Sehwag, Sourav Ganguly etc are some of the top names who have used this stroke effectively.

 23. Over Head Cover Drive

 This is another good method to beat the bowling attack. It requires a strong wrist movement which helps in hitting the ball over head. So, what is the difference between cover drive and slog sweep? Basically, it is the height of the ball which is hit. 'Slog' means low, whereas 'cover' means high. Just like a tennis player hits the ball, the batsman needs to hit the ball over the head. This stroke can be played only when the ball is pitched somewhere around knee level or higher. Most of the time, the pitch is too low for this stroke to work.


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