Introduction to Chess

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Introduction to Chess

Chess is a board game played between two players using armies of pieces on a board. Chess began around 500 BC, but was first recorded in India during 400 AD.

The earliest known chess piece dates back 1,400 years ago in Egypt. The origin of chess likely came from the Indian game Chaturanga (four-fold war). In the 4th century, King Licinius reigned over Western Europe. He introduced his own version of chess and banned other games including dice and draughts, which were both popular at the time.

There are 64 squares arranged in eight rows of eight squares each. Each player starts out with 16 pieces of their color on the first row, second row, etc., starting with the colors white and black playing opposite sides of the board. Pieces move individually along the squares, beginning with the king, then rook, bishop, knight, queen, and finally pawn. A pawn may only travel on its initial file. Each piece moves either vertically or horizontally, depending on where they start out. Pawns cannot capture any piece unless specifically stated.

A piece can make a number of different moves, each moving it closer to capturing the opposing king, and ending the game. Capturing means removing the opponent's piece from the board and placing it in yours. Only one side of the board is captured per turn; the side of the piece is not changed.

What is Chess?

Chess is one of the oldest games in existence dating back to around 500 B.C., where simple rules have evolved over time. A game of chess consists of two opposing teams of 8 pieces each (8 pawns, knights, bishops, kings, queen, rooks, and castles) arranged on a square board. Each piece has its own individual function and moves differently than others. To win at chess, you need to surround your opponent's king and take control of their pieces.

Image by ha11ok from Pixabay

How does Chess Affect Your Brain?

In chess, your brain must make quick decisions based on visual cues. You can't just memorize your position but must use logic and strategy to beat your opponents. When you play chess, you're constantly making decisions about how best to attack, defend, and maneuver your pieces. In fact, chess requires a lot of executive functioning skills. Chess training has been linked to improved memory, attention, language processing, problem solving abilities, reasoning skills, and many other cognitive processes.

Why Does Chess Training Help Learning & Memory?

Research shows that chess players retain information longer because they're learning from experience rather than simply memorizing facts. Through playing chess, we're using our brains' working memory, an area that stores short-term memories. Using working memory means that we're able to focus our attention to learn something new while thinking about what we already know.

How Do I Learn Chess Quickly?

Think like a chess player. If you're trying to remember something, try to think about if it makes sense or not. Try to imagine yourself in the situation and then recall what was happening. If you're having trouble remembering something, write it down. Write down everything you know about the subject. Then, read it back to yourself. Once you've done this, you'll likely have some ideas about what you may be forgetting. Think about your answers and see if they make any sense. If they do, then go ahead and commit them to memory. If they don't, then you now have a place to start thinking about it more deeply.

How Can I Improve My Chess Skills?

Practice often! Play online against an AI, or even play against your friends. Even watching videos of grand masters can help improve your skills. Remember, practice doesn't always mean perfecting your skills. Just make sure you work hard enough that your skill level increases.

Image by Michal Jarmoluk from Pixabay

Where Can I Find More Information About Chess? is a great resource for learning about chess. There are lots of articles on different topics related to chess. You can also find tournaments and tournaments that have specific themes to teach you things, like starting a business.

Brief Rules to Play Chess - At a Glance

  • Chess is a game played on a board consisting of sixteen squares arranged in four rows of four squares each. Each player begins the game with eight pawns and a king. The object of the game is to checkmate (check-mate) the opponent's king. In order to do so, the player must place his/her own king in checkmate position on their side of the board.
  • A chess piece is moved either vertically, horizontally, or diagonally forward along a row (or a line of squares), or backward along a column (or a line of ranks). When a piece reaches the end of its move, it returns to where it started. The only exception is the rook, which may advance any number of squares. Diagonal moves are not permitted; that is, a rook cannot jump over adjacent pieces. Pawns can only move two spaces per turn.
  • There are 64 different types of chess piece, categorized according to their move. Each type of piece represents a specific move. For example, the bishop can make three types of moves: (a) move two spaces orthogonally; (b) move one space diagonally; or (c) move two spaces diagonally. If a piece makes two diagonal moves in succession, then the second move overrides the first.
  • When a piece lands on an opposing piece, it is said to capture that piece. However, if the captured piece is immediately removed from play, it is called a draw.
  • Checkmate occurs when the king is blocked from moving, and the king is surrounded by the opponent's pieces. In addition, the king must have no legal move. Any other combination is considered stalemate, and the players switch sides. The game ends after ten minutes of five-minute time controls.
  • Chess is played with two identical pieces of wood connected at their ends by hinges; they move simultaneously around a board containing 64 squares. A player makes his moves by placing a white piece (king) on any square he chooses or by capturing another piece (queen, knight,...) with his own queen. A game consists of two players taking alternating turns, moving each piece only once per turn. The object of the game is for a player's king (the most powerful piece) to reach a specified destination while being protected by the opponent's pieces.
  • A player cannot attack himself except for the initial castling move. Only pawns may advance to adjacent squares, rooks and bishops may not do so unless necessary to protect them, knights may move either orthogonally or diagonally forward or backward, but never sideways, and queens move in straight lines. All pieces have equal power except for the king whose power increases with the number of pieces defending it; thus a single king can easily defeat several weaker opponents. There are no stalemate positions, although a draw can result from repetition of earlier position. The game ends when the winner captures the opponent's king.

Image by Phil Shaw from Pixabay


The objective of the game is to checkmate the opponent’s king, i.e., force it to lose its last defensive piece and be captured by one’s own remaining pieces on the final legal move. If the opposing king reaches a given square without first being captured, then it becomes immediately checkmated. Thus, if both kings start in opposite corners, the first player wins by reaching the center of the board.

Types of captures: 

(A) Checkmate

If the enemy king is completely surrounded by your own pieces, 

(B) Stalemate

If neither king can be moved without being captured themselves

(C) Promotion

If a pawn reaches the end square, it becomes a queen and gains many powerful abilities. Promotions occur after certain numbers of moves have passed by.

Remember While Playing Chess

Moves are executed using three different methods: (1) moving a single piece onto a square, (2) moving a group of connected pieces onto a single square, and, (3) capturing an individual piece by jumping over it. These actions have specific rules based on whether a piece is single, double, triple, or quadruple connected. If a piece is connected, then it may make a move that takes it off of its original square and onto any adjacent ones. Connected pieces may also make a simultaneous attack by combining forces to occupy more than one square at once.

If a piece takes a step off of its original square, then it must take a smaller step toward its target square. For example, a knight takes four steps to reach its destination, while a pawn takes only one.

Captures can be made by jumping over the opponent's piece(s), and vice versa, except for the opposing king, which cannot be jumped over. Jumping does not mean advancing until reaching the target square, but rather jumping and landing on the designated square.

White wins if all of the pieces are successfully moved into position to win. Black wins if he manages to get his king into safety before the white king attacks him. The game ends when one side checksmate or stalemates the other.

I hope you have enjoyed this article!!!


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